25 May 2006

Reality Within Virtual Reality

Filed under: Technology, Sociology

Wired is reporting that a video game that exists within the online game Second Life is causing a stir - apparantly because it’s mimicking the real world where parents no doubt moan the fact that their kids are online all the time playing games like Second Life.

“People started to complain that Tringo was harming the culture,” says Wagner James Au, the writer who has reported on Second Life as an “embedded” journalist for the last three years. “They felt it was ruining the social nature of the game. People were just showing up to play. They weren’t socializing or buying stuff any more.”

In essence, it was classic libel against video games: That they encourage isolation, with each player staring glassy-eyed at the evil, hypnotic screen. The irony here, of course, is that these complaints were coming from players who themselves were spending hours staring at their own computer screens while they played Second Life. Dig it: People were complaining that a game was ruining the quality of virtual life inside a game.

Of course, this said as much about the nature of Second Life as about Tringo. Second Lifers do not regard their world as a game: It’s a social environment, a chat room on steroids — a platform for an alternate life.

Just goes to show, even alternate realities can’t escape from reality.

24 May 2006

We Are Content

Filed under: Ramblings, Technology

New Scientist has an article on ‘Mashup Sites’, sites “created by merging data from two or more websites”. It was this interesting observation that caught my eye:

A hacker could feed false data to a crime location mashup, for example, perhaps to help raise property prices in a particular area by making it appear crime-free. A prankster could create bogus traffic jams on a mashup map, diverting traffic in such a way that queues are actually made worse.

This is simply using the content of the digital electric medium to manipulate people in a way similar to how governments and corporations can manipulate entire societies to go to war or to consume. However, the age old terms of propaganda and advertising are inadequate to explain today’s realities of manipulation and the ability of the “masters of the universe” to create other realities because today’s medium combines not only the old ones of TV, radio, and books into one, but also the actual active, participating minds of its users. I’ll explain this a bit more (I hope) but I’ll refer to this type of technique as “social hacking”. A good example of what I’m referring to (with a business twist) would the popular TV series Lost, which is completely viral new media using The Lost Experience, an ARG (Alternate Reality Game) that utilizes fake books and websites to create an immersive world in conjunction with the TV show. It’s no longer just a show, it’s another reality.

As the digital-electric medium as a whole morphs to whatever tomorrow brings, the power to manipulate social groups, cities or countries can belong to sole individuals, which is one reason why governments have such paranoia regarding hackers accessing restricted or sensitive information (or having criminal intent, depending on your outlook or their intent). But tomorrows buzzword will probably be “sockers” and the threat they pose to the civilized world because they will use the content of the medium to manipulate groups of people or societies. A forerunner to what I’m talking about is probably The Yes Men, hacking the business world to expose the WTO for what they are. How is what they do actually possible? Because today’s electronic medium represents the autoamputation of our mind, and tomorrow’s Internet of Things will be the autoamputation of reality. In other words, our minds and reality are becoming the content of the medium itself, and this has profound implications for us.

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14 May 2006

The Risks of the Age of Nanotechnology

Filed under: Technology, Science, Politics

Ever since watching the films Powaqqatsi and Koyaanisqatsi, I was turned towards director Godfrey Reggioâ??s ideas about technology as environment, that “itâ??s no longer something we use, but something we live. The popular myth of neutrality, that technology is â??neutralâ? and itâ??s the use or misuse of it that determines its value, I think is woefully inadequate.”

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9 May 2006

Nanotechnology must reads

Filed under: Technology, Science

Nanotechnology has fascinated me for some time now ever since I picked up Eric Drexler’s Engines of Creation. I am always, however, constantly amazed when I mention it to my friends and they never seem to have any idea about what it is, where it’s going, and what are the possibilities. So here’s a small list of must reads. You can always rely on Wikipedia’s nanotechnology article for an introduction, but there are better works out there to rely on.

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4 May 2006

HD, Blue-ray and DRM

Filed under: Technology

The Guardian has a damn interesting article about the new Digital Rights Management (DRM) technology about to hit consumers with HD and Blu-Ray: The Advanced Access Content System backed and co-developed by Sony, Toshiba, Intel, IBM, Panasonic, Microsoft, Warner Brothers and Disney. This quote from Mike Evangelist of HD Boycott puts it in perspective:

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